- Published on
Security Patch (with a little extra)
- Authors
- Name
- Franklin Logan

Hey everyone! Hope you've all been well! This time we're hitting you with something a bit different.
What's new?
We have a few new things up in the air for new content, but some of you might have seen the most recent security patch for Unity that came around a little bit ago. Now this isn't super duper horrible for the case of Typing Simulator (we don't really store any data about you so there isn't all that much to leak) but out of an abundance of caution we're releasing this update with the patch applied to cover all of our collective bases.
Now this update meant that we had to jump up a number of Unity versions to be sure we're patched. This worked out to be just a minor version jump ultimately (if we're all following semantic versioning that is, which is unfortunately a flawed assumption most of the time) , but Unity has a tendency to break everything when doing version upgrades. We jumped up enough versions to introduce bugs with certain internal components, which then had to be patched too, and so on. It should all be working now, but we took a bit extra time with this one just to try to be sure it doesn't give anyone a hard time.
The best way to push out an update like this is to do it in total isolation to make sure it's easy to track what happens and know that nothing else is causing any noise if something goes wrong. But sending out a patch without adding any content is no fun, so we put a little something in anyway. For the first go at implementing a community requested feature, we've added in reminders for stretch breaks. When you've been typing away for over 20 minutes, we pop up a little reminder to make sure you're not on your way to an RSI:

We wait until you're in between drills, so nothing should get interrupted. Shoutouts to Skellybob56 for suggesting this one!
Let us know if you run into any issues at all, and keep the suggestions coming! Typing Simulator Dev Team