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Early Access Out Now!

Authors
  • author image
    Name
    Franklin Logan

Typing Simulator early access is now live!


What's new?

The time has come! The game is now live in early access!

We've added a bunch of extra content as compared to the demo, and are planning even more things going forward. Let us know what you think of all the extra modes, and what else you would like to see going forward!

We have all of the details on the steam page for the game, but we'll include some of the answers to the Early Access questionnaire we filled out here as well. The move over to early access is something we're super excited about. We've been working on all of this for a long time, but early access will give us the chance to bring all of this work out of the dark and in front of people for them to enjoy. Having your input will let us make this better just that much faster. We hope you all enjoy playing this as much as we've enjoyed making it!

Why Early Access?

We are feeling really good about how the game has progressed so far, but want to be sure to not keep ourselves in an echo chamber. While we have done a ton of playtesting with friends and family, and received a bunch of great input during NextFest, getting the game in front of the public will let us know what features interest users the most.

Approximately how long will this game be in Early Access?

Roughly six months.

How is the full version planned to differ from the Early Access version?

The game is currently in a fairly complete state. We have added all the game modes and learning mode content. We are aiming to use the Early Access process to iterate and refine on the major game modes, hammer out bugs, improve Quality-Of-Life issues, and increase the volume of content.

We are planning on adding more keyboards, environments, audio, and Narrative Mode levels.

What is the current state of the Early Access version?

The game currently has over a half dozen major game modes:

  • Learning Mode: This includes drills for lowercase, uppercase, punctuation, math, and symbol drills
  • Speedtests: Includes both random and daily speed tests with leaderboards
  • Narrative Mode: combines competitive typing and speed running
  • Six different drills for an extra layer of challenge
  • Workshop Mode: Building your own in game keyboards
  • Distraction Free Writing Mode

How are you planning on involving the Community in your development process?

We have already done a bunch of play testing, and have had our eyes and ears open to feedback ever since we put the demo up. We’ve been active in the steam discussion boards and have a discord, a subreddit, and other social channels up. With the help of our community we’ve already been able to discover and address a number of bugs since. Early access will let us take this even further.