Published on

Post-NextFest Bug Fixes

Authors
  • author image
    Name
    Franklin Logan

Hi everyone !

We have an update for everyone based off of the feedback we received during NextFest. If you've been experiencing bugs while playing, hopefully this will fix those for you. If not, let us know what we might have missed!


What's new?

The main thing to call out with this one is that includes a refactor to our input system. A number of you have had input issues while using different keyboard layouts within Windows (like any alternate language layouts or things like colemak or dvorak). With this change all of these things should work without needing to change keyboard layouts before launching the game. If you've encountered any of these issues previously and this doesn't fix it, please let us know and we'll get to the bottom of it!

The downside of this is that due to the change in the standard internally, your previously made custom keebs wont quite work. Specifically, the keys won't animate but your inputs and everything else should work. We don't want to make this a typical occurrence so we also took a moment to add versioning to our keyboard schemas, which should allow us to support versioning as we go forward and reduce the chance of this being necessary in the future pretty significantly. (fun fact, this schema is available publicly on our github repo! This way if you decide to edit the files locally your IDE should automatically pick up the rules from the remote files.)

The simplest solution for now would be to recreate your custom keyboards in the workshop, but those files will remain untouched on your harddrive so we can offer conversion instructions for those of you willing to get your hands a little dirty.

Thanks a ton for all of your great feedback so far! The update should be live shortly!

Typing Simulator Dev Team